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VR for Training
Role: Level Designer, Character Artist
Software: Blender, Unity, Substance Painter
The client needed a tool to train their employees in the most effective way possible. Therefore, we developed a series of courses using VR enabling them to experience real scenarios as if they were in their offices.

To create these courses we used Unity as a game engine due to its versatility and the easy integration of the VR Headset SDK that it allows. My main role in this project was the set-up and design of the main space, as well as the creation of the characters that serve as clients.



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